A SOCIAL DILEMMA; STUDY THE NEGATIVE IMPACTS OF GAMING TECHNOLOGIES ON YOUNG INDIVIDUAL’S SOCIAL LIFE
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Abstract
This study collected input related to the respondent’s personal experience with video gaming through an online Google form (questionnaire) due to the ongoing pandemic of COVID-19. The population consisted of total 50 respondents selected through random sampling. The results were mixed as the survey reached to a variety of people the variables that were discussed in the study showed mixed results and relations. The study proved that Adults between the ages of 19 to 22 knew how to not let gaming effect their social life but all the respondents were experiencing detriment to their physical health.
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.