Background: PUBG has been criticized for being a violent game and extreme violence can lead to aggressive thoughts, emotions, and behavior which can negatively impact a player's mental health.
Objective: The purpose of the study was to examine the relationship between personality traits (agreeableness, neuroticism) and aggressive behavior among PUBG Gamers.
Design of the Study: A co relational research design and non-probability purposive sampling technique was used.
Place and Duration of the study: This study was conducted from March 2021 to December 2021 in Lahore and Faisalabad.
Sample and Method: A random sample of 210 students, aged between 18 to 125 years (mean age=1.57, SD=.496.) were selected from different private and government academic institutions.
A self-developed demographic sheet was administered along with the Big Five Inventory (BFI) (Goldberg, 1993), and The Buss-Perry Aggression Questionnaire (BPAQ) (1992) were used for assessment. For data analysis, IBM Statistical Package for the Social Sciences (SPSS), Pearson's product-moment correlation coefficient, multiple regression analysis, and independent-sample t-test was used for result analysis.
Results and Conclusion: It was revealed that neurotic (personality trait) is significantly and positively correlated with aggressive behavior, whereas it was negatively and significantly correlated with agreeableness (Personality Traits). The findings will be helpful for Families, friends, teachers, and therapists to manage the harmful impacts of PUBG on gamers having different personality traits
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